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GEO STUDIO PRO 4.0 RELEASE NOTES
⦁ The application and Geo Format VERSION have increased to 4000 (4.0) ⦁ The exciting announcement is that Geo is now a native 64-bit application! This means that gone are the days when Geo could run out of memory while loading a large poly or heavily-textured file. Geo 3.6., being a 32-bit application, was restricted to ~2GB's of program memory. With the switch to a 64-bit architecture, it can now address up to 128 GB's of program memory. ⦁ We have upgraded the FLTK librar
12 min read


GEO STUDIO Pro 4.0 Is Here! Bigger Scenes, Faster Performance, Modern Workflow
Santa Rosa, California— Carbon Graphics is proud to announce the release of Geo Studio Pro 4.0 , the most powerful and forward-looking version of Geo Studio to date. This landmark release marks a bold step forward with a native 64-bit architecture, dramatic performance improvements, a modernized user interface, and major enhancements across rendering, behaviors, scripting, and interoperability. Geo Studio Pro 4.0 is designed for professionals who need to build, edit, and sim
2 min read


GEO STUDIO PRO 3.6 RELEASE NOTES
++ The application and Geo Format VERSION have increased to 3600 ( 3.6 ) ++ We added a Spherical Mapping plugin that will apply the current texture (generate UV coordinates) using a spherical mapping algorithm. You can define which axis is the "up" axis with the default being Y-UP. You can also interactively set the U & V scale factors (the default is 1.0) if you want to repeat the texture on a specified axis. You can also set a U & V offset which allow you to rotate the
7 min read
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